Jeu
Suburban Smitemastery
(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)
43
pts
Fair and Square
38
pts
A Bridge Too Far
(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
37
pts
Jack of All Tarstuffs
37
pts
Smitemastermind
(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
37
pts
Many Feet Make Light Work
(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
36
pts
Who Wants to Be the Guy?
(TCB) TV:1N - Die in the last cutscene
36
pts
Back to the Past
34
pts
Changing of the Guards
(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
34
pts
The Seven Dials Mystery
(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
33
pts
Master "The City Beneath"
TCB: Completed the hold and cleared all secret rooms
32
pts
Brotherly Understanding
(TCB) Tell the searching brother about everything
31
pts
Five Slayers (My Brain Hurts a Lot)
(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
31
pts
Mirror Symmetry
31
pts
Whodunnit?
(TCB) Activate the cutscene in The Fork after murdering 186th Guide
31
pts
Fifty Ways to Leave Your Wubba
(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
30
pts
Holding the Line
30
pts
The Play's the Thing
(TCB) D: Listen to the guards at the castle
30
pts
The School of Hard Taps
30
pts
Unarmed and Dangerous
30
pts
What Did I Come Back For, Anyway?
(TCB) HV:1W - Backtrack through the cleared room without striking the orb
30
pts
You Watch My Back...
(TCB) FD:2N3W - Clear the northern half of the room first
30
pts
Avoid the Squeeze
29
pts
Smart, but Not Smart Enough
29
pts
The Better Part of Valour
(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
29
pts
Slaughter by the Water
(TCB) D:2S1W - Kill all the guards
29
pts
We Must Cultivate Our Garden
(TCB) AF:2N - Spawn a gel baby on the western pressure plate
29
pts
Don't Wake the Sleeping Giant
(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
29
pts
Shutting the Stable Door
(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
29
pts
Repairing a Broken Dream
(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
28
pts
Master of the Blade
(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
27
pts
Ring of Briar
(TCB) UtL:1N4W - Reach the eastern exit
27
pts
Ready for the Guests
(JtRH) L14:3N3W - Clear all mud by turn 900
26
pts
The Locked Room Mystery
(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
26
pts
A Small Man Among Giants
(TCB) RH:1N1E - Clear the room without using a tunnel
26
pts
All Around the Watchtower
26
pts
Bullet Time, with Swords
(TCB) PH:4N - Clear the room without drinking the speed potion
26
pts
Bright Eyes
(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
26
pts
One-Man Army
(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
26
pts
Decoy Double Cross
(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
26
pts
Not Without Honor in His Own Country
(TCB) Reach the raft without having killed any Dugandite guards
26
pts
Surrounded by Incompetents
PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs
25
pts
Walk Through the Storm
25
pts
Adder Subtracter
(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
25
pts
Killer Rabbit in the Headlights
(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
25
pts
So Much for Stealth
(TCB) KDND:1E - Clear the room, killing the SW roach queen first
25
pts
The Stronger We Our Bridges Do Build
(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
25
pts
A Legend in His Own Time
(TCB) TV: Eavesdrop on a bedtime story
24
pts
Muddying the Waters
(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
24
pts
The Dark Side of Town
(TCB) Find the secret dark side of The City
24
pts
Save the Best for Last
(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
24
pts
Sometimes That's the Best Kind of Help
(JtRH) L18:1S2W - Clear the room without using Halph
24
pts
A Little Learning is a Dangerous Thing
(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
24
pts
Keeping a Steady Keel
(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
24
pts
Take Five
PoW:1N - When Gunthro steps on the last door, all five doors must be open
23
pts
Buridan's Decoy
(JtRH) L23:1W - Clear the room using only two decoy potions
23
pts
It's All Over Now, Baby Blue
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
23
pts
Master "Journey to Rooted Hold"
JtRH: Completed the hold and cleared all secret rooms
23
pts
Putting That Aside...
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
23
pts
Light Armor
(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
23
pts
Patrick's Puzzle
(JtRH) L12:2N2E - Clear all tar
23
pts
Simple Addition
(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
23
pts
Steady as a Rock
22
pts
He Died a Free Monster
(TCB) FR:4N1W - Clear the room without dropping both trapdoors
22
pts
Not Invited to the Party
PoW:1N1E - Don't use your sword
22
pts
Keep Away from the Edge
22
pts
No Giant Leaps for Mankind
(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
22
pts
Clean Sweep
(JtRH) L12:1E - Clear all tar
21
pts
The Abyss Gazes Also
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
21
pts
Did You Just Punch Out Cthulhu?
(TCB) I:AGV:4N - Kill all the aumtlich by stepping
21
pts
Hero of Another Story
(TCB) FR: Speak with Tendry
21
pts
Slayer on a Hot Tile Roof
(TCB) DU:4E - Clear the room without letting the Slayer die
21
pts
Clash on the Big Bridge
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
21
pts
Escapology
(JtRH) L7:1E - Enter from the West or North and reach the stairs
21
pts
Tar Fugue
(JtRH) L12:1N - Clear the room without turning your sword
21
pts
Smash and Grab
(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
21
pts
Slayer of Slayers
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
20
pts
Honest Toil
(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
20
pts
The Longest Flight
20
pts
Turn the Lock and Turn Once Only
(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
20
pts
Getting to the Heart of the Matter
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
20
pts
Lend a Helping Hook
(JtRH) L6:1S1E - Complete the room without turning your sword
20
pts
The Red Snake of Courage
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
20
pts
The Steady Smitemaster
(JtRH) L4:1E - Clear the room without turning your sword
20
pts
Pacifist Run
(KDD) L25:2W - Exit the room without killing any goblins
20
pts
Complete "The City Beneath"
TCB: Saw the ending and credits
20
pts
A Monster Made of Eyes
(JtRH) L22:3N3W - Take the western route and clear the room
20
pts
Snap, Crackle and Pop
(TCB) PH:3N1W - Clear the room using only three bombs
20
pts
A View from Above
(JtRH) L17:2N1E - Enter from the North and clear the room
19
pts
Beethro Has a Brain Too
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
19
pts
Clear as Mud
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
19
pts
The Decoy is a Decoy
(JtRH) L24:1S1E - Clear the room without using the decoy potion
19
pts
The Honest Smitemaster
(JtRH) L15:1N3E - Clear the room without placing any decoys
19
pts
Wake Me Up Before You Go
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
19
pts
Chasm of No Return
(TCB) EC:2E - Clear the room without moving any platforms from east to west
19
pts
Now You See Him...
(TCB) OBG:1S - Clear the room without drinking the invisibility potion
19
pts
Charge of the Smite Brigade
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
19
pts
Cunning as a Serpent
(JtRH) L15:1S1W - Enter from the North and clear the room
19
pts
He Outlived His Usefulness
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
19
pts
Never Turn Your Back
(JtRH) L13:2N1E - Clear the room without turning your sword
19
pts
Round and Round the Garden
(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
19
pts
I See You Standing on the Other Side
(TCB) EC:2W - Clear the room without letting the Slayer die
19
pts
Snakes and Ladders
(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
19
pts
Fight Them on the Trapdoors
19
pts
Great Snakes!
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
19
pts
One Orb to Rule Them All
(JtRH) L9:1S1W - Clear the room, striking only one orb
19
pts
Master Snake-charmer
(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
19
pts
Spring Cleaning
(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
19
pts
Architect of Her Own Downfall
(TCB) Talk to Veemis
19
pts
Divide and Conquer
(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
19
pts
Relentless Pursuit
(JtRH) L13:3N1E - Trap the Goblin King
18
pts
Master "King Dugan's Dungeon"
KDD: Completed the hold and cleared all secret rooms
18
pts
Wub is All Around
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
18
pts
Knowing is Half the Battle
(TCB) The Patronage: Find and talk to the Patrons
18
pts
The Bridge Beethro Can No Longer Cross
(TCB) TU:3E - Drop all trapdoors and exit to the east
18
pts
Stuck in the Middle with You
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
18
pts
Where Have All the Serpents Gone?
(JtRH) L8:5S - Clear the room without striking the orb
18
pts
Looking Out for Number One
(TCB) Receive a promotion
18
pts
Finish What You Start
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
17
pts
Mother of Some Roaches
(JtRH) L24:1S - Clear the room without striking the orb
17
pts
Unnecessary Complications
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
17
pts
A Maze of Many Ways
(KDD) L25:2S - Clear the room without going through the SE U-bend
17
pts
Power Grab
(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
17
pts
Free and Equal
(JtRH) L3:3N3W - Clear the room without striking the orb
17
pts
Snakes on a Euclidean Plane
(JtRH) L19:1N1E - Stay inside the arena until the room is clear
17
pts
Stuck in the Mud
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
17
pts
Mimics Were Born Free
(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
17
pts
Fancy Meeting You Down Here
(TCB) DAA: Speak with Halph, then leave the room
17
pts
A Pair of Blue Eyes
(KDD) L24:1N - Kill the tar mother last while clearing the room
17
pts
Bad Boys Love Their Mamas
(KDD) L16:2S1E - Kill the tar mother last when clearing the room
17
pts
Stunted Growth
(KDD) L16:1S1E - Kill the tar mother before it grows
17
pts
I Got a Name
(TCB) Get an official name from the Naming Office
17
pts
Tar Toccata
(JtRH) L10:2E - Clear the room of tar without turning your sword
16
pts
Two Wrongs Make a Right
(JtRH) L3:4N2W - Clear the room, killing the roach yourself
16
pts
Aim for the Eyes
(KDD) L17:2S1E - Kill the tar mother first, then clear the room
16
pts
Limited Growth
(KDD) L16:2E - Kill the tar mother before it grows three times
16
pts
A Room of Two Halves
(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
16
pts
All in the Same Boat
(TCB) EC:1S2W - Clear the room without using the northern platform
16
pts
A True Warrior Uses His Sword
(JtRH) L20:2N - Clear the room without setting off any bombs
16
pts
Who'd Trust a Goblin, Anyway?
(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
16
pts
Worthy Opponent
(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
16
pts
Charge First, Think Later
Clear Daskeros Tower:4N with the blue doors up
16
pts
Down, Along, Up, in That Order
(JtRH) L19:2N1W - Take the southern passage first to clear the room
16
pts
Come and Join the Party
(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
16
pts
Don't Step on a Crack
(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
16
pts
Runnin' Through an Open Door
(KDD) L25:2S1W - Clear the room without standing on a closed door
16
pts
Sniper!
(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
16
pts
Stupid Goblins!
(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
16
pts
Abstinence
(JtRH) L15:1S4E - Clear the room without using the decoy potion
16
pts
The Mountain Comes to Mahomet
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
16
pts
Complete "Journey to Rooted Hold"
JtRH: Saw the ending and credits
16
pts
Short Circuit
(KDD) L17:1W - Clear the room and reach the green door by turn 240
16
pts
Worthless Snakes!
(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
15
pts
Deja Vu
(JtRH) L14:2N3W - Clear the room by turn 30
15
pts
Just Call Me "Mario"
(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
15
pts
Let's Twist Again
(TCB) TU:1S3E - Use all three arrow rotators to clear the room
15
pts
Going It Alone
Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
15
pts
But Four's a Crowd
(JtRH) L17:3N1E - Clear the room using only three decoy potions
15
pts
Clearing the Arena
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
15
pts
You Chose... Poorly
(JtRH) L8:3S1E - Enter from the North and clear the room
15
pts
Roaches and Goblins and Queens, Oh My!
(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
15
pts
Sonata for Unaccompanied Smiter
(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
15
pts
Only Passin' Through
(JtRH) L22:2N2W - Clear the room without striking the southeast orb
15
pts
Choose One Way and Stick to It
(KDD) L20:Entrance - Clear the room without turning after killing the first roach
15
pts
Mother Knows Best
(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
15
pts
Don't Turn from the Task
14
pts
V for Victory
14
pts
The Lazy Smitemaster
(KDD) L19:2S - Stay in the top two rows while clearing the room
14
pts
Last Trapdoor Standing
14
pts
Attention to Detail
(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
14
pts
Keep Your Head Down
(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
14
pts
Seeing Triple
(KDD) L21:1N - Drink only three mimic potions and clear the room
14
pts
My Cold, Frozen Hands
(TCB) QfK:1N6E - Clear the room without turning your sword
14
pts
Patron of the Arts
(TCB) Attend the theater
14
pts
Bottom to Top Cleaning
(JtRH) L4:1N2E - Enter from the South and clear the room
14
pts
Goblin-Free Zone
(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
14
pts
A Stab in the Dark
14
pts
Friendly Enemies
(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
14
pts
They Just Keep On Swarming
(KDD) L21:1N1W - Clear the room without dropping any trapdoors
14
pts
Resoluteness
(TCB) Return from The High Path
14
pts
Roach Family Planning
(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
14
pts
Peaceful Coexistence
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
14
pts
Westward Ho!
(JtRH) L3:2N1W - Face West and don't turn while clearing the room
14
pts
The Eyes Have It
(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
14
pts
My Turn at the Controls
(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
14
pts
Explorer Extraordinaire
Enter the Spider Cave
13
pts
Master Swordsman II
Don't use the horn in Englos Keep:1S1E
13
pts
Queen Charmer
Don't drop any trapdoors in Daskeros Tower:1N1E
13
pts
Outsmart the Brains!
(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
13
pts
Rapid Tar-Cleaning Service
(KDD) L8:4S2E - Clear the room by turn 60
13
pts
Speed Chess
(KDD) L14:1N3E - Clear the room by turn 20
13
pts
Three's Company
(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
13
pts
With Slanting Sword
(KDD) L14:1S - Face diagonally and don't turn while clearing the room
13
pts
Master Swordsman I
Don't use the horn or the bomb in Englos Keep:1S1W
13
pts
Dungeon of Broken Orbs
(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
13
pts
From the Other Side
(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
13
pts
He Came From the East
(KDD) L18:1N2E - Clear the room entering from the east
13
pts
With Steady Sword
(KDD) L14:2S - Clear the room without turning your sword
13
pts
Tourist in the Beneath
(TCB) Take a stroll down the Golden Lane
13
pts
Gordian Knot
(JtRH) L11:5N - Clear the room without stepping on a fuse
13
pts
A Good Clean Kill
(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
13
pts
Leave No Stone Turned
(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
13
pts
Who Needs All These Buttons?
(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
13
pts
Master "Gunthro and the Epic Blunder"
Completed GatEB and cleared all secret rooms
13
pts
Single-Handed Clean-Up
Don't turn your sword in Englos Keep:1S
13
pts
Assassinate the Queen!
(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
12
pts
What the Eye Doesn't See
(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
12
pts
Stuck in the Mire
Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
12
pts
Hold On Five Seconds
(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
12
pts
Toys in Their Boxes
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
12
pts
From the Outside, Looking In
(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
12
pts
Complete "King Dugan's Dungeon"
KDD: Saw the ending and credits
12
pts
First Things First
(KDD) L16:Entrance - Clear the room from the level start
12
pts
There's Always Another Solution
(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
12
pts
Who Needs Orthosquares?
(KDD) L7:1S - Clear the room without moving diagonally
12
pts
Only the Even Numbers
(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
12
pts
Impressing the Ladies
Don't use any horns in Inauro Canyon:1N1E
12
pts
Two to Tango
Use only one horn in Inauro Canyon:2N
12
pts
Visibly Invisible
(JtRH) L7:1N - Clear the room without drinking the invisibility potion
12
pts
Eyes on the Prize
(KDD) L7:1E - Clear the room without turning
12
pts
He Who Fights Serpents
(KDD) L7:1N - Clear the room without moving diagonally
12
pts
Highly Visible Ninja
(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
11
pts
Let's Not Go Round Again
(KDD) L12:1S - Clear the room before going round the loop
11
pts
The Wyrm That Turned
(KDD) L7:3N - Don't cross the western force arrow while clearing the room
11
pts
Follow the Arrow
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
11
pts
Hidden in Plain Sight
11
pts
Unlucky for Some
(KDD) L13 - Enter the NW room
11
pts
Up, Up, Down, Down, Left, Right, Left, Right
(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
11
pts
Messing About without Boats
11
pts
Opportunity Strikes Just Once
(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
11
pts
All Quiet on the Western Front
(KDD) L7:2N - Clear the room without crossing the western yellow door
11
pts
The Smiter Always Strikes Twice
(KDD) L7:2N1E - Strike the orb only twice while clearing the room
11
pts
Sword-Only Slaughter
Don't use the bombs in Tuenan Armory:1N2E
11
pts
All Set Up and Ready
(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
11
pts
Don't Drink and Smite
(KDD) L10:1S - Clear the room without drinking the mimic potion
11
pts
Solo Serpent Slaughter
(KDD) L12:2S1E - Clear the room without drinking the mimic potion
11
pts
No Way Out
(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
11
pts
Everyone Loves a Wubba
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
11
pts
Bishop's Tour
(KDD) L5:2E - Don't move orthogonally while clearing the room
11
pts
Alone Among the Stones
(JtRH) L6:3N3E - Clear the room without using Halph
10
pts
Another Useless Orb
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
10
pts
Exactly as Planned
(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
10
pts
Red Means Danger
Don't step on a red (dirt floor) tile in Inner Chambers:1N
10
pts
Dungeon Economics
(JtRH) L2:3E - Clear the room without using the eastern orb
10
pts
It's a Trap!
(KDD) L14:2E - Don't drop the trapdoor while clearing the room
10
pts
No Scroll Left Behind
(KDD) L3:2N - Read the scroll without re-entering the room
10
pts
Preserving the Ancient Ruins
(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
10
pts
Straight to the Point
Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
10
pts
A Cat and Roach Game
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
10
pts
Keep Dugandy Tidy
(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
10
pts
Like Roaches in a Trap
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
10
pts
Making an Impression
(JtRH) L1:2N3W - Clear the room without using a tunnel
10
pts
Superior Master Intellect
10
pts
All Together, Now...
(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
10
pts
Nine in a Line
(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
9
pts
Monty Hallway Problem
Don't enter from the northern entrance in Inauro Canyon:2N1W
9
pts
No Retreat
(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
9
pts
What's the Time, Mr Roach?
(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
9
pts
Time for Elevenses
Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
9
pts
A Level Playing Field
9
pts
House Upon the Sand
Kill the northern roach before killing all three golems in Golem Encampment:2N
9
pts
Peaceful Resolution
Don't kill the Tuenan Captain
8
pts
Non-sustainable Growth
(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
8
pts
That Never Goes Out of Style
(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
8
pts
We All Fall Down
(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
8
pts
Moderate Striker
(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
8
pts
Vandalism!
(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
8
pts
Not So Pretty in Pink
(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
8
pts
Don't Fence Me In
(KDD) L5:3E - Clear the room without striking the orb
8
pts
One Direction to Escape
(KDD) L3:3S1W - Clear the room without turning after striking the orb
8
pts
The Heart of the Mystery
Enter the Sand Temple
8
pts
Complete "Gunthro and the Epic Blunder"
GatEB: Saw the ending and credits
8
pts
Three in a Row
(KDD) L3:2N1E - Kill the roaches in three consecutive turns
8
pts
Merciful Victory
8
pts
Look to Westward
(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
7
pts
Cornered in the Centre
(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
7
pts
Mimic on Holiday
(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
7
pts
They're Behind You!
(KDD) L2:1S - Don't turn after striking the orb and clear the room
7
pts
Five Orbs of Bill
(KDD) L3:1S - Strike only five orbs to clear the room
7
pts
Without Further Delay
Ready to attack the enemy fortress
7
pts
I'm Not Left-Handed
Don't turn your sword in Bractea Town:1E
7
pts
The Enemy is Sleeping
(KDD) L3:1S2W - Clear the room without waking any eyes
6
pts
Straightforward Smiting
(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
6
pts
Efficient Smitemitery
(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
6
pts
Ahead of the Game
(KDD) L1:3N2W - Kill the roach facing East and clear the room
6
pts
Lone Soldier
Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
6
pts
Destructive Mania
Destroy all broken walls in Glum Cove:6N2E
6
pts
Look, No Hands!
Don't use your sword in Smuggler's Maze:2N1W
6
pts
Gone in Thirty Seconds
(KDD) L2:2S2E - Clear the room before roaches spawn
6
pts
Out in the Open
Don't take a tunnel in Drokkendutt's Fortress:1N2E
6
pts
But You Can't Hide
(KDD) L1:6N2W - Don't hide in the alcove
5
pts
Backswipery
Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
5
pts
Timed to Perfection
Don't let the queen lay eggs in The Roach Pits:3N
5
pts
Who Let the Roaches Out?
(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
5
pts
Ragtag Bunch of Misfits
Assemble the Rasarun Leaders
4
pts
Orb Preservationist
Strike only six orbs in Outer Walls:2S2E
4
pts
You're Not Alone
Have at least one soldier survive in The True Court:1N
4
pts
A Steady Hand
Don't turn your sword in The Rasarun Court:1E
3
pts
On His Majesty's Service
Sent on a mission by the Rasarun Court
3
pts
First Blood
Kill the roach in Outer Walls:1S3E
2
pts